Indie

Student

In development

About

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Professional

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Indie

Fall and Roll

Hak a Demon

Dandelion

Invaders in the Earth

Let me play!

Bite The Dog

Fall and Roll

Game made for "Ludum Dare 35" Jam.

Try to arrive to the end of the level. You mustn't fall or be eaten by the darkness, otherwise you will die and you will start the level again.

Use the right and left arrows to move the ball and the spacebar to jump, don't get stuck or the darkness will eat you!

BE CAREFUL, IT'S A HARD GAME!

Hak a Demon

An enemy monster appears from the underworld. He is accumulating power to control every energy source of the world!

But...

Surprise! A brave group of summoners appears from nothing to try to stop him. They will summon a protector spirit while doing their ritual. As a protector spirit, you must protect your summoners from the enemy attacks to let them complete the ritual.

Dandelion

Game made for "Ludum Dare 34" Jam.

Help our little wind up robot get to the end of his adventure!

He moves left, right and when pressing both arrows he jumps using the airscrew on his head. Falling on the enemies helps him jump higher and stuns them for a while. Don't be reckless and jump wisely, as he will loose energy every time.

Move and fall over the enemies to gain a boost. Use your airscrew up to three times and chain up combos to get to the goal.
And remember you NEED to bounce over an enemy to start using your three boosts!

BE CAREFUL, IT'S AN ULTRA HARDCORE GAME!

Invaders in the Earth

Game made for the “One Game A Month” Jam.

We have discovered that we are not alone in the universe of the worst possible way. We are under attack!

Giant alien ships are heading towards the main towns of the planet, it seems that are strategically positioning around the globe before attacking.

You are in charge of the defense of one of these cities, you must destroy the enemies before they reach his target!

Here are the controls:

ARROWS + QE: Ship control
SPACE: Fire laser
CTRL: Fire missile

Let me play!

Game made for the “One Game A Month” Jam.

Imagine a normal day. It is 8 pm in the evening and your parents send you to bed. Of course you are not sleepy! It is very early!

A bit frustrated, you start to think about things to do and wonder what it is that could keep you entertained. You look at the bedside table only to find your portable console with a ships game plugged in, ready to start to play.

Your parents are staying awake so you must be very careful to not do a lot of noise while playing the game or they will take the console away, leaving you grounded for the rest of the week. You must be quick!

If your parents come to see what are you doing, hide the console! Try to end the game without getting caught!

Bite The Dog

Fleas are incredible animals. In fact, they are the strongest animals on the planet! So far nobody has had any opportunity to beat them. This is an aspect that only a few people know, and we emphasized so by giving them extraordinary abilities. You'll have to help them complete their show.

At first it was a game made as final project of the Master in Design and Development of Videogames, but with a full year deveopling it becomes a full game.

This is a puzzle and platform game where you control 5 members of a flea circus. Through 17 levels you will help them to complete all the actions that are planned... and maybe some unplanned too

We can see a complete walkthroungh in the YouTube channel.

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In development

CodeName: Big Asteroid

With this project I will try to create a full game by myself. I like make games and I want to know all the process to make a game, from the idea until the release. With this I will improve my design skills with a better understanding about the creation process of a game.

This is a simple spaceships game, where I can experiment and balance a complete game. I have chosen this kind of game because all the basic rules are clear and I can stay focused on implement specific mechanics and systems. Here I will explain the process and the progress.

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CONCEPT

First of all I try to conceptualize the idea to make more easy the development. Along with the concept I define several features to implement.

On this game the player will control a spaceship with which he must accomplish all the objectives of the mission. The enemy will defend his resources at all cost with automatic turrets, satellites, shields, etc

PROTOTYPE

With all the main features I have the first playable version of the game. With that version I can see all the wrong of my first iteration.

Now I have several types of automatic towers, vehicles, shields, destroyable structures, energy sources, etc.

3D MODELS

Currently I'm creating the 3D assets.

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Student

Warcraft II

Magicreation

Buster Bros.

Tic-Tac-Toe

Mastermind

Warcraft II

As a fast project in the master of videogames in the UPC, I've developed a simple version of Warcraft with DirectX.

The player has a base and it can be defended by building turrets and training the army in the barracks. On this version the player must defeat the enemy AI and destroy his base.

There is also an other game mode: Tower Defense.

On this mode the player must defend his city hall of multiple hordes of enemies building turrets to eliminate them before they arrive.

Magicreation

Come to the tavern and enjoy drinking potions, this is the way you'll increase your power.

Remember, the potions have secondary effects. They make you more powerfuul but also intoxicate you.

Play with magic... but with moderation...

The objective of the game is stay stand the maximum time possible to get a high score. The score increases in function of the magic power of the player, so the player must drink potions to make the score increase faster.

By every potion he drinks more difficult will be to stay stand but more score he can earn.

Using a pointer wand he can catch the floating potions, then with the WiiMote can use the A button to select the potions and the movement buttons to move the character.

On every moment he must maintain his body to avoid to fall down. To do that he will use a head sensor to detect the inclination. He must bend his head to the opposite direction in order to control his body.

I use an other WiiMote connected to the PC by Bluetooth to read all the sensors: wand and head.

Buster Bros.

With Kinect from Xbox 360 I've developed a prototype version of the classic game Buster Bros. using Processing and the library SimpleOpenNI.

In the game, the user body controls the position of the character and with a fast hand movement above his head can shoot the harpoon to make explode the bubbles.

The player must destroy all the bubbles before the time ends, otherwise he will lose.

Tic Tac Toe

It is a Hardware system to play to the Tic Tac Toe game. The system is based in a Fujitsu system board and an auxiliary LED circuit board.

The objective of the game is defeat the AI programmed with ASSEMBLER into the microprocessor. This AI also will control all the rules of the game.

The game ends when some player complete a full line or there are no free spaces on the board, in that case the game will end with a draw.

The player will use a numeric keyboard to select the position of their pieces.

Mastermind

It is a Hardware system to play the Mastermind game. The system is based in a Fujitsu system board and an auxiliay circuit board with four 16x16 dispays.

The system will choose randomly a 4 numbers combination and the player must guess it. Through a numeric keyboard the player will insert the combinations.

Once the combination is introduced, the system will evaluate it and will respond with the following options:

- O: Position and number correct.
- P: Correct number but wrong position
- E: Number and position wrong.

The game ends when the player inserts the right combination or when he uses all the tries.

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About

I am a very organized and enterprising person, always trying to stay up to date with new technologies, both software and hardware.

As a fan of video games, I love to try all games to discover how they are built. At the beginning I specialized in programming, gaining expertise in C, C#, C++ and JS. However, as I learned more about the industry, I decided to focus on the design part of the game: game design, level design and game mechanics.

With a very wide knowledge ranging from programming a game engine to 3D modeling and animation, I have a profile that allows me to follow the development of a project from multiple angles, including conceptualizing, designing, prototyping and testing a game.

Contact

Ángel Maldonado

angel.maldonado.linan@gmail.com

@AML_blackname

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Top 10 games

Guild wars

Medal of Honor: Allied Assault

Diablo II: Lord of Destruction

Age of Empires: Conquerors

Doom II

Crash Bandicoot

Commandos: Behind Enemy Lines

Warcraft II

Counter Strike

Lemmings